Gives the experience of a huge expandable card game, in a small box that actually fits on your shelf Designed by former Magic: The Gathering external developer Daniel Piechnick Features text minimal cards, and a short rulebook Use people and event cards to protect your last three remaining camps from a vicious rival tribe in this inappropriately colorful and tightly designed post apocalyptic tooth-and-nail fight to the bitter end. Radlands is a competitive dueling card game about identifying and exploiting fiercely powerful card synergies.Īct as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your well springs from a vicious rival tribe. If that does not break a tie, the victory is shared.Ĭivilization is gone. If still tied, the person with the least amount of money wins. The player with the most victory points (from customer orders, money, and awards) wins the game as best tea merchant! In the case of a tie, the person with the least number of fulfilled customer cards wins. Award ties are friendly with each winner receiving 5 points. In 3-5 player games, additional points are awarded to the player(s) who fulfilled the most orders and most diverse tea recipes. To score, players add up their victory points from fulfilled customer orders, and add their leftover money to this total. When the final order is completed, other players complete their last turn so that each player has played the same number of turns. The game ends when five rounds of cups have been fulfilled. The player flips over a tip and receives a coin bonus, moving the thermometer round tracker up one notch if all cups are filled. A base tea token, tea flavours and additives shown on the card are needed ingredients, and placed in an empty tea cup. If a player has more than 3 cards, a card is discarded and placed faceup in the customer pool with a copper coin from the money pouch placed on top.Īt the end of each turn, a player may complete a tea order from one customer card in their hand or visible in the customer pool. A player cannot have more than 3 unfulfilled customer cards at any time in their tea box. If drawing a visible card, a new card is immediately drawn faceup into the customer pool to replace the card taken. * Reserve a Customer – A player may also reserve a customer card from the customer pool from the visible cards or draw deck. Players cannot have more than 6 additive cards in their tea box at any time. A player may conduct two actions in the additive area: selecting all of the additive cards of one type (with new cards drawn after the first action), resetting the visible cards, or drawing a card from the additive deck. * Select Additives – Tea additive cards (milk, sugar, honey, vanilla, and chai spices) are also needed to complete most orders. Players cannot have more than 12 flavour tiles in their tea box at any time. Payment (gold, silver, or a copper coin) is placed in the money pouch corresponding to the furthest-right column the tiles were in. If the flavour tile is touching tiles of the same type these tiles are also taken. * Visit the Market – The player immediately receives a gold coin and selects a tea flavour tile (mint, jasmine, lemon, ginger, berries, and lavender), adding to their tea box. Specializing in either rooibos, green, oolong, black or white tea, you will buy and collect ingredients to fulfill your customers’ orders.Īs a tea merchant, each turn you will do one of the following: In Chai, you will step into the shoes of a tea merchant, combining tea flavours to make a perfect blend.
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